Version 0.2
Well, let's start with the fact that I'm an idiot. Yes, it so happened that after the last update, I planned to add a lot of new things to the game that I had no idea how to do. Let's just say, I decided to learn something new and implement the idea. But I didn't take into account that university would take up most of my time. In the end, I almost managed to do everything I had planned. I couldn't complete the fight system I came up with, but that's a matter of time. Because of this, some new events had to be postponed.
Changes: Update 0.2. Size of the update ~500-600 MB.
- I decided to tackle the problem of having to start the game from the beginning with each new patch. The essence of the problem is that I have to add new variables to places you have ALREADY played or NOT played. This breaks your saves. I tried to devise a system to bypass this issue. In the next update, I'll test its effectiveness. Let's hope it works.
- Added an alchemy menu with a "Pendulum" mini-game, which depends on many parameters, making the process difficult to implement. At the moment, you can only sell the resulting potions, but in the future, there will be a reason to consume them yourself.
- Added experience accumulation for in-game actions and a skill menu.
- Removed hints in the girls' profiles because they were not working correctly. I haven't figured out how to fix this yet.
- All amounts of gold have been divided by 100 for convenience.
- Increased the time for the "cooking" and "fishing" mini-games, but also increased the penalty for mistakes.
- Added several new locations.
- Progress in the main story.
- Progress in Sara's story.
- Progress in Pyrophina's story.
- Progress in Mini's story.
- Progress in Clara's story.
- Progress in Zoya's story.
- Progress in Lagune's story.
- There was something else, but I forgot.
Also, the game will now be updated more frequently, provided my save-breaking bypass system works. The plan is to update the game with less content but approximately every 3 weeks (if later, I will notify you). Future updates will be available earlier if you are a paid subscriber on my Patreon. The new update will include my plans + some content that wins the subscriber poll.
There are probably bugs. I BEG you to report them in the dedicated channel on my Discord server.
Thank you to everyone who waited.
Hugs to all.
Files
Get The Seam
The Seam
Don't forget to pet the Dog
| Status | In development |
| Author | GoodbyeHappiness |
| Genre | Visual Novel, Adventure |
| Tags | 3D, Adult, Anime, Eroge, Erotic, harem, Sandbox, Singleplayer |
More posts
- Version 0.2596 days ago
- Corrections and ImprovementsApr 28, 2025
- The Seam (Update v0.24) fixedApr 10, 2025
- The Seam (Update v0.24)Apr 09, 2025
- Version 0.23Nov 12, 2024
- Android version 0.21Aug 11, 2024
- Version 0.21Aug 08, 2024
- Version 0.1.4Feb 10, 2024
- Version 0.1.3Dec 04, 2023

Comments
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Looks like save's from the last update don't work.
Yes, they won't work now. I wrote about the next update, where I check the functionality of my idea.
There is no Android version yet. Why? Because the APK file exceeds 2 GB. Compressing the media further would significantly reduce its quality, so I didn't do that. I haven't found a working solution for this problem yet, but once I do, I will release this version.
I know that indie devs managed to get out of this problem either by moving resources out of the APK (old workaround, but a bit annoying to install), or by allowing bigger APK (I don't remember if that became possible by an update of Ren'Py, Pygame, Python or Android itself, but I know there is way as proven by numerous games).