Version 0.2


Well, let's start with the fact that I'm an idiot. Yes, it so happened that after the last update, I planned to add a lot of new things to the game that I had no idea how to do. Let's just say, I decided to learn something new and implement the idea. But I didn't take into account that university would take up most of my time. In the end, I almost managed to do everything I had planned. I couldn't complete the fight system I came up with, but that's a matter of time. Because of this, some new events had to be postponed.

Changes: Update 0.2. Size of the update ~500-600 MB.

  • I decided to tackle the problem of having to start the game from the beginning with each new patch. The essence of the problem is that I have to add new variables to places you have ALREADY played or NOT played. This breaks your saves. I tried to devise a system to bypass this issue. In the next update, I'll test its effectiveness. Let's hope it works.
  • Added an alchemy menu with a "Pendulum" mini-game, which depends on many parameters, making the process difficult to implement. At the moment, you can only sell the resulting potions, but in the future, there will be a reason to consume them yourself.
  • Added experience accumulation for in-game actions and a skill menu.
  • Removed hints in the girls' profiles because they were not working correctly. I haven't figured out how to fix this yet.
  • All amounts of gold have been divided by 100 for convenience.
  • Increased the time for the "cooking" and "fishing" mini-games, but also increased the penalty for mistakes.
  • Added several new locations.
  • Progress in the main story.
  • Progress in Sara's story.
  • Progress in Pyrophina's story.
  • Progress in Mini's story.
  • Progress in Clara's story.
  • Progress in Zoya's story.
  • Progress in Lagune's story.
  • There was something else, but I forgot.

Also, the game will now be updated more frequently, provided my save-breaking bypass system works. The plan is to update the game with less content but approximately every 3 weeks (if later, I will notify you). Future updates will be available earlier if you are a paid subscriber on my Patreon. The new update will include my plans + some content that wins the subscriber poll.

There are probably bugs. I BEG you to report them in the dedicated channel on my Discord server.

Thank you to everyone who waited.
Hugs to all.

Files

the-seam-win.zip 2.3 GB
Version 8 59 days ago

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Comments

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Looks like save's from the last update don't work.

(+1)

Yes, they won't work now. I wrote about the next update, where I check the functionality of my idea.

(+1)

There is no Android version yet. Why? Because the APK file exceeds 2 GB. Compressing the media further would significantly reduce its quality, so I didn't do that. I haven't found a working solution for this problem yet, but once I do, I will release this version.

I know that indie devs managed to get out of this problem either by moving resources out of the APK (old workaround, but a bit annoying to install),  or by allowing bigger APK (I don't remember if that became possible by an update of Ren'Py, Pygame, Python or Android itself, but I know there is way as proven by numerous games).